Multiversal Mechatronics - KSP

Suggestions board for all Multiversal Mechatronics plugins for KSP (MechJeb, Camera Pack, Munolith Research, Miscellaneous Modules, Damned Aerospace & Robotics)
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2 votes Vote

Make a google code project

make a google code project so following the development and contibuting code gets easyier
Shard, 26.09.2012, 11:50
0 comments
2 votes Vote

Mechjeb Autom8 vessel Thrust and Specific Impulse per stage (active and to be lost)

Along with fuel (left/actual) and dry mass per stage, if we can get the thrust and specific impulse per stage (so we can calculate what we'll lose when we eject a given stage from the next higher stage minus the stage desired), then we can do...
Shard, 26.09.2012, 11:54
0 comments
2 votes Vote

When I try to update to 0.17, it doesn't work. I try to put on the parts, but it says "Not avalible in this version of KSP." Please help!

^^
Brayden Yates, 03.10.2012, 13:40
0 comments
2 votes Vote

the 'Mechanical Jeb - Pod version - Decoupler' part wont attach.

i am trying to make a craft with the ball shaped mech jeb pod, but it looked weird, so i went to use the pod holder decoupler, but one of the green attach points wont work, so i either cant attach it to the pod, or i cant attach anything...
Kade, 12.10.2012, 19:16
0 comments
2 votes Vote

let us put targets on the nav ball

let us set a point in space to go for (like another rocket for example) and have a target on the nav ball for us to shoot for
Toby Jaroslaw, 06.11.2012, 16:48
0 comments
2 votes Vote

I would like the MechJeb update for KSP 0.18 to allow MechJeb to use the new vanilla flight planner as an autopilot course

I would like the MechJeb update for KSP 0.18 to allow MechJeb to use the new vanilla flight planner as an autopilot course
Majix560, 02.12.2012, 20:49
0 comments
2 votes Vote

Incorporate the orbital planned maneuvers. Orbital ops should use them to do transfers so you can see what the plan is, and the auto-pilot should simply follow the ones that were manually or automatically set up.

Incorporate the orbital planned maneuvers. Orbital ops should use them to do transfers so you can see what the plan is, and the auto-pilot should simply follow the ones that were manually or automatically set up. This would be nice to have it...
Dave, 06.12.2012, 09:36
0 comments
2 votes Vote

Allow community edits of the wiki.

Lots of people using this tool, but the documentation is a bit sparse. We'd love to help!
numerobis, 06.12.2012, 22:05
0 comments
2 votes Vote

After installing MechJeb 1.9.8, not all parts (neither vanilla parts, nor all mod parts) load. With MechJeb 2, this problem never occurs.

Henrik Sønstebø, 17.07.2013, 08:55
0 comments
2 votes Vote

I just updated to v 2.3 and my mechjeb console is no longer available. Can anyone tell me why or how to remedy?

Michael, 22.12.2013, 20:56
2 comments
2 votes Vote

Hey! Great mod by the way! But the update with the asteroids really messed it up and I cant use it anymore. Can you update it to the current version of KSP? I am nothing without this mod lol!

Jenkins, 03.04.2014, 19:43
0 comments
2 votes Vote

No user interface for Mechjeb!!

I have no user interface for Mechjeb, I've tried every combination of reinstalling the mod and resetting game files, I've installed the mod according to your instructions and the instructions of people I know. I get a tab which says "Mechjeb"...
KASA, 12.04.2014, 22:28
0 comments
2 votes Vote

I can't get MechJeb to work. Running stock game with MechJeb in game data folder. I get the parts, but no button to access Mechjeb functions.

Running stock game with MechJeb in game data folder. I get the parts, but no button to access Mechjeb functions.
Randy, 13.04.2014, 21:46
0 comments
1 vote Vote

I'm having good luck with it, except for the warp explosions. I couldn't play KSP without it. Thanks for doing this !

Shard, 26.09.2012, 11:31
0 comments
1 vote Vote

.17 has Mechjeb all confused.

After the .17 update, and even with 1.9.2, Mechjeb thinks thinks north is west and visa versa. I havn't tried yet to see what it does to east and south. When I try to trans to any planet, even Kerbal, it just sits in solar orbit with no idea what...
Shard, 26.09.2012, 11:39
0 comments
1 vote Vote

Some way of determining where other objects are - the Mun, other craft or debris, and their orbital parameters so we can work out the rendevous/intercept/orbit phase math ourselves

MechJeb already has all this information - it's used for Transfer to now. Please expose whatever is already collected to us and tell us what units they're in; we can do the rest of the math ourselves. Some way to select another object is of...
Shard, 26.09.2012, 11:44
1 comment
1 vote Vote

Operation Sequencer

Create a system for users to configure a sequence of trigger based operations for automating a rocket build, potentially allowing save / reuse of sequences on other rockets. The goal of such a system would be to allow a rocket to be...
Shard, 26.09.2012, 11:48
0 comments
1 vote Vote

Spaceplane autopilot suggestions:

I'd like to see independent winged "hold heading" and "hold altitude" buttons for MechJeb. Also, it'd be nice to have a "hover hold" autopilot that's a single-button rather than the multiple-function ordeal it is now. The "hold heading" and...
Shard, 26.09.2012, 11:48
0 comments
1 vote Vote

Better keep alive feature for mechjeb

Maybe it's possible to use Zool's code of his addon to improve the keep alive functions of mechjeb. http://kerbalspaceprogram.com/forum/showthread.php/17439-PLUGIN-PART-16-Zoolotac-EscapePod-v1 Would be perfect for a drone dropping...
Shard, 26.09.2012, 11:50
0 comments
1 vote Vote

Have the ascent autopilot remember the settings for each planet separately depending on which SOI you're currently in.

Shard, 26.09.2012, 11:58
0 comments
1 vote Vote

When a mechjeb module window is opened, bring it to the top.

Currently the window's z-index defaults to its previous value which means sometimes a module is opened behind another and isn't immediately visible.
DEADBEEF, 26.09.2012, 22:38
0 comments
1 vote Vote

This only happens to me when i try to get to moho

When i try to get to moho using mechjeb it screws up. i retro burn until im lower than moho's orbit then i circularize there. Then i tell mechjeb to transfer to moho and it moves to the injection burn point and starts burning but when it stops and...
Daniel, 30.09.2012, 12:16
0 comments
1 vote Vote

Add controllable SAS

Hello, I made a small Plugin with an SAS that converts key Input into tourque. I also made it change Mechjebs Vesselstate tourge values so Mechjeb could use it. Since that is not a nice way of doing things I thought you could just add the SAS...
Luke321, 01.10.2012, 17:31
0 comments
1 vote Vote

Attempt to hold or set pitch, roll, and yaw seperately

Mechjeb seems to be good at orienting spaceships to the angle it needs for various features. It would be useful to give some of this functionality directly to the user by letting them specify an angle to aim towards, or possibly hold the angle on...
VDOgamez, 07.10.2012, 14:26
0 comments
1 vote Vote

A "retrograde re-entry" landing autopilot option

Often when entering thick atmospheric planets mechjeb fails to take into account that turning 180 degrees while going 500m/s is not really a viable option. This option will make it so that mechjeb tries to fly in the rocket in a retrograde...
Miss Stabby, 03.11.2012, 22:52
0 comments
1 vote Vote

Automatically computed interplanetary burns

This page: http://ksp.olex.biz/ implements a system of equations that can find the transfer angle and required phase angle to successfully do a interplanetary transfer. This functionality could be built in to MuMech itself, especially given that...
Ben Chung, 06.11.2012, 13:56
0 comments
1 vote Vote

Right after ascent engine turnoff, i accidentally hit the orbital rendevous button. It made mechjeb invisible, save for the slider, I had to log out of the game and back in to get it to appear again. Mechjeb 1.94 and KSP V 17.0

sam simmons, 07.11.2012, 17:24
0 comments
1 vote Vote

[1.9.3] GUI Dissapears when I click on them.

I have a strange problem, I managed to get a ship into space, very routine, but after leaving and coming back, mechjeb is... different. The GUI dissapears when I click anywhere on them, and they have no effect. There will be two strange "buttons"...
Serpentine, 11.11.2012, 13:51
0 comments
1 vote Vote

add dV remaining in Ascent Autopilot :Manual throttle :Circularise

Hyratel, 20.11.2012, 18:32
0 comments
1 vote Vote

The ship info needs work.

TWR and the d/v of fuel on board is ignoring a lot of the new parts with respect to fuel transfer ability. If you add fuel lines things seem to snap up ok, but when working with light sats and ion drives those can add some significant weight....
Dave, 06.12.2012, 09:43
0 comments

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