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Mechjeb trying to be too precise when trying to land. - Mechjeb 2.0

Mechjeb trying to be too precise when trying to land, and gets stuck in a loop due to KSP physics, moving the ship with the a/d keys adds velocity, and this bumps the course correction out by about 0.4 metres, and as it turns to get rid of those, it gets rid of the velocity.

Monsier Skittles , 09.05.2013, 00:20
Idea status: under consideration

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